#pragma once

#include "fxcc/core/graph/common/pch.h"
#include "fxcc/core/graph/common/Effect3d.h"
#include "fxcc/core/graph/common/Transform.h"
#include "fxcc/core/graph/common/Camera.h"
#include "fxcc/core/graph/common/OrthoCamera.h"
#include "fxcc/core/graph/common/Random.h"
#include "fxcc/core/graph/common/TextureCubeJack.h"
#include "fxcc/core/graph/common/TextureCubeArrayJack.h"
#include "fxcc/core/graph/common/Texture3DJack.h"
#include "fxcc/core/graph/common/Texture2DJack.h"
#include "fxcc/core/graph/common/Texture2DArrayJack.h"
#include "fxcc/core/graph/common/Config.h"
#include "fxcc/core/graph/common/Geometry.h"
#include "fxcc/core/graph/common/TextureCubeJack.h"
#include "fxcc/core/graph/common/MeshJack.h"
#include "fxcc/core/graph/common/Vertex.h"
#include "fxcc/core/graph/common/Scene.h"
#include "fxcc/core/graph/common/Type.h"
#include "fxcc/core/graph/common/TypeDesc.h"
#include "fxcc/core/graph/common/RenderStates.h"
#include "fxcc/core/graph/common/AttachmentType.h"
#include "fxcc/core/graph/common/Lights.h"
#include "fxcc/core/graph/common/MaterialView.h"
#include "fxcc/core/graph/common/GraphImpl.h"

#include "fxcc/core/graph/common/sdf/SDFGeoData.h"
